I said earlier today on twitter that I’d be making a post today about Signal to Noise and how it’s been this week. So here’s the post!
This morning in the office I said that Signal has become a sort of weird but highly intriguing thing to work on: some kind of an emotionally expressive, abstract, music-driven, procedural, choose-your-own-adventure-ish, flying and shooting arcade game… for both the people that are looking for something specifically deep like that but also for those just looking for a fun game to play. Over the past couple of weeks we’ve gone over lots of concepts that I’ve been playing with, and have changed some important things while keeping the core at the same time. I look forward to having a build ready for everyone to play, and we’re planning on doing some in-person testing with people locally very soon as well. It’s going to need lots of playtesting after we finish implementing the things that were finally decided on today.
For now, I’ll leave you with the following thoughts and things to check out that will act as sort of cryptic teasers for what we’ve done with Signal to Noise:
- Check out the concept of the Nomic game (available on wikipedia)
- Also, check out Conway’s Game of Life if you’re not familiar with that (also on wikipedia)
- If I become successful, there are not a great lot of people I will thank. However those that I do thank will be rewarded greatly.
- This too shall pass.
- Let the future tell the truth and evaluate each one according to his work and accomplishments. The present is theirs; the future, for which I really worked, is mine. ~Nikola Tesla