At Solanimus we’ve still been working on Signal to Noise, going over feedback in detail and coming up with lots of things to do. At the same time, we’ve been lining up some other things for the business to maintain cash flow. Here’s one of the recent video logs we posted on youtube; feel free to like, comment and/or subscribe!
We all had good holidays at Solanimus, and are hoping you all did as well. Some updates have been made to the Steam release of Signal to Noise and we’re still working on the game. Also, we’ve begun making video logs at the office. You can see one of them below:
A new update for Signal to Noise is now live on Steam.
A few fixes and improvements including but not limited to the following:
-Partial controller support
-Improved music analyzation accuracy (mainly enemy movement with pitch detection improvements)
-Slight changes in menus
-Got rid of extremely long load time between start menu and built-in music menu
-Achievement (“Clutch”) no longer awarded incorrectly
-When trying to play a built-in song more than once (for example a restart), a script issue that has not yet been fixed in the Unity3D engine is causing the song just played to not be able to load again without restarting the game.
Signal to Noise, the music-driven rail shooter, is now available for purchase worldwide on the Steam digital marketplace. Check it out here.
Signal to Noise, the music-driven rail shooter we’ve been working on in various forms for over two years, is about to release on Steam for PC on the 20th of November. We’re excited to finally share the game with everyone. Thanks to all of you for your support. Here’s the trailer:
Halloween is tomorrow, and we just wanted to remind everyone about our terror-based game jam game we did a few years back called Unseen. You can play it for free on gamejolt here.
Development of Signal to Noise is coming along quite well at the moment. Thanks to everyone for being so patient. We’ll finally be announcing a release date very soon.
Signal to Noise is coming along as usual. Working our regular schedule, fixing bugs and gameplay issues. We’re getting there! Currently our focus is getting our core experience as good as possible while also fixing unrelated issues that keep the game from working at its best.
One feature of the game I’d like to highlight today is the ability to play with live music, not only recorded music. Signal to Noise analyzes your music in realtime, allowing the game to work even with music from a microphone or other input source that’s happening at that very moment. The game can be played alongside a band at a concert, or just to your radio at home. The internal audio management on Windows and Mac OS X works a bit differently, so the solutions are somewhat platform-specific. The console versions of Signal to Noise still have live music support, though.