Signal to Noise Releasing on 20 November, 2015

Signal to Noise, the music-driven rail shooter we’ve been working on in various forms for over two years, is about to release on Steam for PC on the 20th of November. We’re excited to finally share the game with everyone. Thanks to all of you for your support. Here’s the trailer:

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Halloween, Unseen, Signal

Halloween is tomorrow, and we just wanted to remind everyone about our terror-based game jam game we did a few years back called Unseen. You can play it for free on gamejolt here.

Development of Signal to Noise is coming along quite well at the moment. Thanks to everyone for being so patient. We’ll finally be announcing a release date very soon.

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Development Update

Signal to Noise is coming along as usual. Working our regular schedule, fixing bugs and gameplay issues. We’re getting there! Currently our focus is getting our core experience as good as possible while also fixing unrelated issues that keep the game from working at its best.

One feature of the game I’d like to highlight today is the ability to play with live music, not only recorded music. Signal to Noise analyzes your music in realtime, allowing the game to work even with music from a microphone or other input source that’s happening at that very moment. The game can be played alongside a band at a concert, or just to your radio at home. The internal audio management on Windows and Mac OS X works a bit differently, so the solutions are somewhat platform-specific. The console versions of Signal to Noise still have live music support, though.

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Signal to Noise – new trailer

Hi all,

David here. Check out this more recent trailer for Signal to Noise; it’s been a while since we first uploaded it but it’s just been made public today:

I’m going to be adding some more screenshots to the main page of the website today, and we’ll have a pretty cool announcement very soon regarding features in the game.

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Nintendo Has Lost A Great Man

David here,

Satoru Iwata, Global President of Nintendo, has passed away. I know that this is not a Nintendo website, but I feel a responsibility to post about this regardless of what kind of site this is because I had so much respect for him.

My mother was actually the one that told me this had happened. She knew I thought a lot of Iwata. That’s an understatement. If it weren’t for the approach he took with Nintendo as an executive and his passion for the company, I strongly feel that Nintendo wouldn’t have been much of anything by this point. He knew that Nintendo as a brand is something dear to the hearts of many people, and made dramatic changes to Nintendo’s overall strategy to take advantage of that. We will feel the effects of this change in strategy for a long time, even after his unfortunate passing. We have lost a great part of our industry, but the results he dreamed for will last for many years to come.

It’s an odd feeling I have right now because on the day he died, I was working on video games. I may have been doing something completely different that day if it weren’t for him.

You will be missed, Satoru Iwata. May you rest in peace.

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