The latest at Solanimus

Hello! David here, just wanted to make a new post for the blog today.

ECGC (East Coast Game Conference) went quite well last month, so big thanks to everyone who came by to talk and play Signal to Noise! We’ll have a short video of some of ECGC soon. I can personally speak very highly for a lot of student work I saw there, and of the large number of students I spoke with there. On that note, we’re actually going to begin supporting more than just one intern at a time here at Solanimus in the coming months. Feel free to email me or anyone else on the team if you’re interested in an internship and if you love games. ;)

As for Signal to Noise: New Steam update coming within days, then finishing porting to the next other platforms. We’ll be posting on here as soon as the update goes up, so subscribe to the newsletter if you’d like to see that immediately. Actually, feel free to sign up for the newsletter for exclusive words from us in general! You may even get a surprise for joining. ;) Just scroll down on the main page of and put in your info where it says “Solanimus Newsletter.” Don’t worry, we won’t share your info, spam you, or anything of the sort.

This week we’ve been working a bit with Brad of Gamers Without Borders, who we got to know better at ECGC this year (and won the high score challenge to get the shirt one of the days). Big thanks to him for the help he’s given this week, and in years to come!

Until next time,

…now I’m going to go play the new Doom! (PC ftw)

…and maybe Starfox Zero…

…and maybe Super Ghouls n Ghosts after that…


ECGC this week, Pixelfest went really well, etc.

Solanimus will be showing Signal to Noise at the East Coast Game Conference (ECGC) this week starting on Tuesday (the 19th of April). It is taking place at the Convention Center in Raleigh, NC. Check out the ECGC website to register or if you’d like to know more.

On April 9th, we drove up to Norfolk, VA to show Signal to Noise at Pixelfest. The event was wonderful, and we had lots of great folks playing the game all day.

Check out our latest video log below, and hopefully we’ll see you at ECGC!


Long time, no post

David here. Just wanted to give a small update on what’s going on at Solanimus. There have been various things that have come up (personal things as well as business things) that have pushed Signal to Noise to the back-burner and caused us to temporarily halt the video logs, but the game is still not being abandoned in any way. In fact, we have a new service in development that will at some point work hand-in-hand with Signal to Noise, and we’re hoping to show some news about it within a few weeks. Besides the development on that service, we’ve also been doing some contract work just to increase our cash flow.

This year I will not be at GDC, but best of luck to everyone that is able to attend! I hope everyone is very productive at the conference. At this point, we’re looking forward to ECGC, which will be held at the Raleigh Convention Center (NC) starting on April 19th and ending with the new Summits and Tutorials on the 22nd.

We’re thinking that you’ll enjoy what is coming from us, but in the meantime, feel free to contact us through twitter, facebook and email with any questions or comments. We’re dedicated to the players, and that’s paramount, so your voice will always be heard.


Attending Playthrough Gaming Convention February 13th and 14th

This coming weekend we’ll be showing Signal to Noise at Playthrough gaming convention at the Raleigh Convention Center. I’ll also be on a panel the night of the 13th about indie development. Attend if you can, there will be lots of booths from devs, panels, and even tournaments!

By the way, here’s the latest video log:


Moving ahead

At Solanimus we’ve still been working on Signal to Noise, going over feedback in detail and coming up with lots of things to do. At the same time, we’ve been lining up some other things for the business to maintain cash flow. Here’s one of the recent video logs we posted on youtube; feel free to like, comment and/or subscribe!


Holiday was good.

We all had good holidays at Solanimus, and are hoping you all did as well. Some updates have been made to the Steam release of Signal to Noise and we’re still working on the game. Also, we’ve begun making video logs at the office. You can see one of them below:


Signal to Noise Version 1.01 update now live on Steam

A new update for Signal to Noise is now live on Steam.

A few fixes and improvements including but not limited to the following:

-Partial controller support
-Improved music analyzation accuracy (mainly enemy movement with pitch detection improvements)
-Slight changes in menus

-Got rid of extremely long load time between start menu and built-in music menu
-Achievement (“Clutch”) no longer awarded incorrectly

Known issues-
-When trying to play a built-in song more than once (for example a restart), a script issue that has not yet been fixed in the Unity3D engine is causing the song just played to not be able to load again without restarting the game.


Signal to Noise has launched on Steam

Signal to Noise, the music-driven rail shooter, is now available for purchase worldwide on the Steam digital marketplace. Check it out here.


Signal to Noise Releasing on 20 November, 2015

Signal to Noise, the music-driven rail shooter we’ve been working on in various forms for over two years, is about to release on Steam for PC on the 20th of November. We’re excited to finally share the game with everyone. Thanks to all of you for your support. Here’s the trailer:


Halloween, Unseen, Signal

Halloween is tomorrow, and we just wanted to remind everyone about our terror-based game jam game we did a few years back called Unseen. You can play it for free on gamejolt here.

Development of Signal to Noise is coming along quite well at the moment. Thanks to everyone for being so patient. We’ll finally be announcing a release date very soon.