Yes, Solanimus will of course be at Playthrough Gaming Convention this weekend in Raleigh NC. Come on by and show us how pro you are at Signal to Noise, and if you’re playing in the melee tournament (being held by the Carolina Games Summit at Playthrough) I (David) hope to see you there as well because I plan on playing too!
Happy new year!
SoulJam has begun, and is going from the 1st to 31st of January. It’s a welcoming game jam with a precise theme that I think will bring some creative results: ironic new year resolutions.
Wanted to mention again as well: the winning game of the jam wins $100 from me.
Check out the SoulJam game jam here: http://jams.gamejolt.io/souljam
By the way, Signal to Noise is at the time of writing still 80% off on Steam for the winter sale.
Here’s to a great 2017 for all of you,
Hey hello hi…
Solanimus is sponsoring a game jam from January 1st to 31st called the SoulJam. Hashtag is #souljamgames and the url is here: http://jams.gamejolt.io/souljam
Oh and by the way I’m giving $100 to the winner. More info incoming.
In case you hadn’t seen it on twitter or whatever I had put it on, Signal to Noise got 2nd place in Excellence in Game Development at SIEGE 2016. Woo!
Our main location for Solanimus is in the same building as Limited Run Games and Mighty Rabbit Studios in Apex NC, however our mailing address is remaining the same, as we’re still members in Fuquay Varina at Fuquay Coworking.
Tonight the new Pokemon games are coming out (Sun & Moon), and some of the Solanimus team will be at the related event at the mall in Cary. We’re not involved with organizing the event, we’re just going there excited about the new games! I’m still most likely getting my copy in Fuquay though, because Fuquay’s Gamestop needs people too. For reference: I’m getting Sun.
The NES Classic Edition came out last week, and we’ve played one of the ones Josh, president at Mighty Rabbit, got here in the office. I totally did a speedrun on Super Mario Bros. 1! Chris from Mighty Rabbit came in the room when I had started it, and when he came back like 5 minutes later the game was done. I haven’t gotten my NES Classic Edition yet (as you may know, the scarcity is a bit of an issue), but plan to get one because my NES takes several minutes to get working these days and that’s sad.
We have a Playstation VR set here at the office as well. Some may remember that I was one of the first to play it at GDC a couple of years ago, when it was being called Project Morpheus. I still haven’t yet played Rez Infinite though…
As for our development on things at Solanimus:
- Porting Signal to Noise
- Prototyping some games
- Contract software work
- Other Miscellaneous R&D
…Well that’s what I’ve got today. Got to get back to some other things.
~David Klingler – Founder, President – Solanimus Inc.
P.S. Owlboy is really great.
David here. I’m currently setting up for SIEGE 2016 in Atlanta, Georgia. I took a trip to stay with my aunt and uncle a couple of weeks ago, and found out about the gaming event happening October 7-9 nearby. I immediately signed up, and am displaying Signal to Noise in the Indie Cluster. Lots of nice people here so far, and the setup time hasn’t even ended!
By the way, Signal to Noise now has a DRM-free version on IndieGameStand. If you’ve been waiting until you don’t have to succumb to Steam in order to play Signal, now’s the time!
~David Klingler – Founder, President – Solanimus Inc.
Hello! David here once again.
Just wanted to give a shout out to the Walter Day collection since they’ve just posted an article with an interview they had with me! Big thanks to Todd Friedman for not asking any weird questions.
URL for those the link doesn’t work for: http://thewalterdaycollection.com/articles/trading-card-spotlight/95-trading-card-spotlight-david-klingler
As for what Solanimus has been up to: moving ahead with projects, and happily observing those that are enjoying the update to Signal to Noise. Soon we’re planning to release on other marketplaces, and are currently performing ports to other systems.
Until next time,
Solanimus will be showing Signal to Noise at the East Coast Game Conference (ECGC) this week starting on Tuesday (the 19th of April). It is taking place at the Convention Center in Raleigh, NC. Check out the ECGC website to register or if you’d like to know more.
On April 9th, we drove up to Norfolk, VA to show Signal to Noise at Pixelfest. The event was wonderful, and we had lots of great folks playing the game all day.
Check out our latest video log below, and hopefully we’ll see you at ECGC!
David here. Just wanted to give a small update on what’s going on at Solanimus. There have been various things that have come up (personal things as well as business things) that have pushed Signal to Noise to the back-burner and caused us to temporarily halt the video logs, but the game is still not being abandoned in any way. In fact, we have a new service in development that will at some point work hand-in-hand with Signal to Noise, and we’re hoping to show some news about it within a few weeks. Besides the development on that service, we’ve also been doing some contract work just to increase our cash flow.
This year I will not be at GDC, but best of luck to everyone that is able to attend! I hope everyone is very productive at the conference. At this point, we’re looking forward to ECGC, which will be held at the Raleigh Convention Center (NC) starting on April 19th and ending with the new Summits and Tutorials on the 22nd.
We’re thinking that you’ll enjoy what is coming from us, but in the meantime, feel free to contact us through twitter, facebook and email with any questions or comments. We’re dedicated to the players, and that’s paramount, so your voice will always be heard.
This coming weekend we’ll be showing Signal to Noise at Playthrough gaming convention at the Raleigh Convention Center. I’ll also be on a panel the night of the 13th about indie development. Attend if you can, there will be lots of booths from devs, panels, and even tournaments!
By the way, here’s the latest video log:
Signal to Noise, the music-driven rail shooter, is now available for purchase worldwide on the Steam digital marketplace. Check it out here.