Long time, no post

David here. Just wanted to give a small update on what’s going on at Solanimus. There have been various things that have come up (personal things as well as business things) that have pushed Signal to Noise to the back-burner and caused us to temporarily halt the video logs, but the game is still not being abandoned in any way. In fact, we have a new service in development that will at some point work hand-in-hand with Signal to Noise, and we’re hoping to show some news about it within a few weeks. Besides the development on that service, we’ve also been doing some contract work just to increase our cash flow.

This year I will not be at GDC, but best of luck to everyone that is able to attend! I hope everyone is very productive at the conference. At this point, we’re looking forward to ECGC, which will be held at the Raleigh Convention Center (NC) starting on April 19th and ending with the new Summits and Tutorials on the 22nd.

We’re thinking that you’ll enjoy what is coming from us, but in the meantime, feel free to contact us through twitter, facebook and email with any questions or comments. We’re dedicated to the players, and that’s paramount, so your voice will always be heard.


Attending Playthrough Gaming Convention February 13th and 14th

This coming weekend we’ll be showing Signal to Noise at Playthrough gaming convention at the Raleigh Convention Center. I’ll also be on a panel the night of the 13th about indie development. Attend if you can, there will be lots of booths from devs, panels, and even tournaments!

By the way, here’s the latest video log:


Moving ahead

At Solanimus we’ve still been working on Signal to Noise, going over feedback in detail and coming up with lots of things to do. At the same time, we’ve been lining up some other things for the business to maintain cash flow. Here’s one of the recent video logs we posted on youtube; feel free to like, comment and/or subscribe!


Holiday was good.

We all had good holidays at Solanimus, and are hoping you all did as well. Some updates have been made to the Steam release of Signal to Noise and we’re still working on the game. Also, we’ve begun making video logs at the office. You can see one of them below:


Signal to Noise has launched on Steam

Signal to Noise, the music-driven rail shooter, is now available for purchase worldwide on the Steam digital marketplace. Check it out here.


Signal to Noise Releasing on 20 November, 2015

Signal to Noise, the music-driven rail shooter we’ve been working on in various forms for over two years, is about to release on Steam for PC on the 20th of November. We’re excited to finally share the game with everyone. Thanks to all of you for your support. Here’s the trailer:


Halloween, Unseen, Signal

Halloween is tomorrow, and we just wanted to remind everyone about our terror-based game jam game we did a few years back called Unseen. You can play it for free on gamejolt here.

Development of Signal to Noise is coming along quite well at the moment. Thanks to everyone for being so patient. We’ll finally be announcing a release date very soon.


Development Update

Signal to Noise is coming along as usual. Working our regular schedule, fixing bugs and gameplay issues. We’re getting there! Currently our focus is getting our core experience as good as possible while also fixing unrelated issues that keep the game from working at its best.

One feature of the game I’d like to highlight today is the ability to play with live music, not only recorded music. Signal to Noise analyzes your music in realtime, allowing the game to work even with music from a microphone or other input source that’s happening at that very moment. The game can be played alongside a band at a concert, or just to your radio at home. The internal audio management on Windows and Mac OS X works a bit differently, so the solutions are somewhat platform-specific. The console versions of Signal to Noise still have live music support, though.


Signal to Noise – new trailer

Hi all,

David here. Check out this more recent trailer for Signal to Noise; it’s been a while since we first uploaded it but it’s just been made public today:

I’m going to be adding some more screenshots to the main page of the website today, and we’ll have a pretty cool announcement very soon regarding features in the game.




David here.

Signal to Noise has been greenlit on Steam.

That is all. Have a good day, and thank you, everyone.