At Solanimus we’ve still been working on Signal to Noise, going over feedback in detail and coming up with lots of things to do. At the same time, we’ve been lining up some other things for the business to maintain cash flow. Here’s one of the recent video logs we posted on youtube; feel free to like, comment and/or subscribe!
We all had good holidays at Solanimus, and are hoping you all did as well. Some updates have been made to the Steam release of Signal to Noise and we’re still working on the game. Also, we’ve begun making video logs at the office. You can see one of them below:
Signal to Noise, the music-driven rail shooter, is now available for purchase worldwide on the Steam digital marketplace. Check it out here.
Signal to Noise, the music-driven rail shooter we’ve been working on in various forms for over two years, is about to release on Steam for PC on the 20th of November. We’re excited to finally share the game with everyone. Thanks to all of you for your support. Here’s the trailer:
Halloween is tomorrow, and we just wanted to remind everyone about our terror-based game jam game we did a few years back called Unseen. You can play it for free on gamejolt here.
Development of Signal to Noise is coming along quite well at the moment. Thanks to everyone for being so patient. We’ll finally be announcing a release date very soon.
Signal to Noise is coming along as usual. Working our regular schedule, fixing bugs and gameplay issues. We’re getting there! Currently our focus is getting our core experience as good as possible while also fixing unrelated issues that keep the game from working at its best.
One feature of the game I’d like to highlight today is the ability to play with live music, not only recorded music. Signal to Noise analyzes your music in realtime, allowing the game to work even with music from a microphone or other input source that’s happening at that very moment. The game can be played alongside a band at a concert, or just to your radio at home. The internal audio management on Windows and Mac OS X works a bit differently, so the solutions are somewhat platform-specific. The console versions of Signal to Noise still have live music support, though.
David here. Check out this more recent trailer for Signal to Noise; it’s been a while since we first uploaded it but it’s just been made public today:
I’m going to be adding some more screenshots to the main page of the website today, and we’ll have a pretty cool announcement very soon regarding features in the game.
Signal to Noise has been greenlit on Steam.
That is all. Have a good day, and thank you, everyone.
Here’s a new teaser showing the new look of the environment:
If you get a chance, please vote for us for a Mission Main Street grant: https://www.missionmainstreetgrants.com/b/38029
We’ve been overhauling graphics more than we ever have by a long shot, and will be uploading today a new teaser for only the new ship and environment. Keep on the lookout, and we’ll post more in upcoming days and weeks.
As for other news, we’re trying to get a grant through Mission Main Street, and will only be able to do it with your votes. Please vote for us here.