Signal to Noise, the music-driven rail shooter, is now available for purchase worldwide on the Steam digital marketplace. Check it out here.
Signal to Noise, the music-driven rail shooter we’ve been working on in various forms for over two years, is about to release on Steam for PC on the 20th of November. We’re excited to finally share the game with everyone. Thanks to all of you for your support. Here’s the trailer:
Halloween is tomorrow, and we just wanted to remind everyone about our terror-based game jam game we did a few years back called Unseen. You can play it for free on gamejolt here.
Development of Signal to Noise is coming along quite well at the moment. Thanks to everyone for being so patient. We’ll finally be announcing a release date very soon.
Signal to Noise is coming along as usual. Working our regular schedule, fixing bugs and gameplay issues. We’re getting there! Currently our focus is getting our core experience as good as possible while also fixing unrelated issues that keep the game from working at its best.
One feature of the game I’d like to highlight today is the ability to play with live music, not only recorded music. Signal to Noise analyzes your music in realtime, allowing the game to work even with music from a microphone or other input source that’s happening at that very moment. The game can be played alongside a band at a concert, or just to your radio at home. The internal audio management on Windows and Mac OS X works a bit differently, so the solutions are somewhat platform-specific. The console versions of Signal to Noise still have live music support, though.
David here. Check out this more recent trailer for Signal to Noise; it’s been a while since we first uploaded it but it’s just been made public today:
I’m going to be adding some more screenshots to the main page of the website today, and we’ll have a pretty cool announcement very soon regarding features in the game.
Signal to Noise has been greenlit on Steam.
That is all. Have a good day, and thank you, everyone.
Here’s a new teaser showing the new look of the environment:
If you get a chance, please vote for us for a Mission Main Street grant: https://www.missionmainstreetgrants.com/b/38029
We’ve been overhauling graphics more than we ever have by a long shot, and will be uploading today a new teaser for only the new ship and environment. Keep on the lookout, and we’ll post more in upcoming days and weeks.
As for other news, we’re trying to get a grant through Mission Main Street, and will only be able to do it with your votes. Please vote for us here.
With a new artist now in-house, we are in the process of updating and polishing all of the art assets in Signal to Noise. The gameplay is almost finalized, but the quality of the look of the game will now be changing drastically. The art direction is now finalized, and we’re working to make the graphical side of Signal to Noise both more appealing and cohesive. Keep on the look out in the coming days and weeks for sneak peeks at new assets and concept art done by our artist Xan Davis in-house.
Signal to Noise is the game that allows you to play your music unlike you ever have before, and now the visuals will stand out as much as the gameplay.
We’ve sent out the keys to ECGC attendees that won free copies of Signal to Noise. If you remember winning a key but have not received the email, let us know and we’ll try to match you up with an email address from the list (we couldn’t decipher some of the email addresses, so some of the letters may have been off).
Welcome on board a new artist: Xan Davis. He’s a great artist, and now a part of Solanimus!