Halloween, Unseen, Signal

Halloween is tomorrow, and we just wanted to remind everyone about our terror-based game jam game we did a few years back called Unseen. You can play it for free on gamejolt here.

Development of Signal to Noise is coming along quite well at the moment. Thanks to everyone for being so patient. We’ll finally be announcing a release date very soon.


Development Update

Signal to Noise is coming along as usual. Working our regular schedule, fixing bugs and gameplay issues. We’re getting there! Currently our focus is getting our core experience as good as possible while also fixing unrelated issues that keep the game from working at its best.

One feature of the game I’d like to highlight today is the ability to play with live music, not only recorded music. Signal to Noise analyzes your music in realtime, allowing the game to work even with music from a microphone or other input source that’s happening at that very moment. The game can be played alongside a band at a concert, or just to your radio at home. The internal audio management on Windows and Mac OS X works a bit differently, so the solutions are somewhat platform-specific. The console versions of Signal to Noise still have live music support, though.


Signal to Noise – new trailer

Hi all,

David here. Check out this more recent trailer for Signal to Noise; it’s been a while since we first uploaded it but it’s just been made public today:

I’m going to be adding some more screenshots to the main page of the website today, and we’ll have a pretty cool announcement very soon regarding features in the game.




David here.

Signal to Noise has been greenlit on Steam.

That is all. Have a good day, and thank you, everyone.


Signal to Noise – new environment teaser

Hi all,

Here’s a new teaser showing the new look of the environment:

If you get a chance, please vote for us for a Mission Main Street grant: https://www.missionmainstreetgrants.com/b/38029


Signal to Noise – environment teaser today

Hey all,

We’ve been overhauling graphics more than we ever have by a long shot, and will be uploading today a new teaser for only the new ship and environment. Keep on the lookout, and we’ll post more in upcoming days and weeks.

As for other news, we’re trying to get a grant through Mission Main Street, and will only be able to do it with your votes. Please vote for us here.


Signal to Noise – finally going into beta

With a new artist now in-house, we are in the process of updating and polishing all of the art assets in Signal to Noise. The gameplay is almost finalized, but the quality of the look of the game will now be changing drastically. The art direction is now finalized, and we’re working to make the graphical side of Signal to Noise both more appealing and cohesive. Keep on the look out in the coming days and weeks for sneak peeks at new assets and concept art done by our artist Xan Davis in-house.

Signal to Noise is the game that allows you to play your music unlike you ever have before, and now the visuals will stand out as much as the gameplay.


ECGC keys sent out, artist

We’ve sent out the keys to ECGC attendees that won free copies of Signal to Noise. If you remember winning a key but have not received the email, let us know and we’ll try to match you up with an email address from the list (we couldn’t decipher some of the email addresses, so some of the letters may have been off).

Welcome on board a new artist: Xan Davis. He’s a great artist, and now a part of Solanimus!


Post-ECGC, New Teaser Trailer, other things

ECGC went very well last week, and we’re really thankful for all the people that came and tried out Signal to Noise. We gave away a lot of keys to the game, and will be sending those keys out very soon. We’ll also be posting photos from the event including photos of people that completed the challenge.

We’re promoting our Steam Greenlight page some more, so please go there and vote yes so that we will be able to have Signal to Noise available on Steam.

For now, here’s a new teaser trailer we just uploaded today:


New build for ECGC next week, calling all musicians

Hello again everyone,

David here. At the office. Yes, on Easter. Happy Easter!

We’ve been working through the weekend to prepare a build for ECGC (East Coast Game Conference). As I’ve said in previous posts, we’ll be exhibiting the game there with some new features with which we’re experimenting. Also in the plans is a system in place at the event for you to save your friends money on the game when it comes out and also getting an early copy of the game for free at the same time.

We’re planning to give out codes to everyone that’s watching when someone completes “The Challenge” (will be revealed at the event) that will let you share a discount code with your friends and by doing so get an early copy of the game for free (on Windows, Mac, or Linux). While we’re only giving out desktop versions early, remember that the game will be releasing on Wii U as well, and we’re working on some features exclusive to Wii U that are pretty cool if I do say so myself.


On another note… Musicians: ever thought about promoting your music through a video game? We’re looking to talk with anyone that does unique music (and that loves video games) to work in partnership with us for promoting your music alongside the promotion of Signal to Noise. E-mail us or post on the presently-lonely Solanimus forums. My e-mail is davidhk@solanimus.com. We hope to hear from you soon! Remember, you’ve got nothing to lose, there’s absolutely no cost for you, and you can only gain from this.