Networking at PAX, Nintendo Switch, Zelda

Playthrough went really well in Raleigh. Got to see High Heeled Gamer again, the original interviewer from Escapist Expo when we showed Signal to Noise there! That was before the game was even controlled like Tempest, so it had changed a lot.

Then the Nintendo Switch! I had a place in line at the gamestop in Fuquay Varina NC but because we’re going to PAX, I decided to leave my place for someone else and just get Zelda Breath of the Wild on Wii U instead. I’ll have a Switch soon enough I suppose. Breath of the Wild is amazing by the way. It’s just blowing my mind with how it influences my curiosity. It’s really a masterpiece.

Later this week some of us from Solanimus are heading to PAX East in Boston. Some of us will be staying with my aunt Mickey and uncle Don (and little cousin Aaron). BIG thanks to them for helping us make this happen. Never been to PAX before, but we’re going to network as much as possible.

Looking forward to seeing cool people there!

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Solanimus at Playthrough Gaming Convention this weekend in Raleigh NC

Yes, Solanimus will of course be at Playthrough Gaming Convention this weekend in Raleigh NC. Come on by and show us how pro you are at Signal to Noise, and if you’re playing in the melee tournament (being held by the Carolina Games Summit at Playthrough) I (David) hope to see you there as well because I plan on playing too!

SignalSplashComplete

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Signal to Noise for macOS

Anyone following the progression of Signal to Noise is probably aware at this point that we took a long time last year to fix problems that we found were affecting players. The game is much better now in the eyes of many, and we’re moving ahead with porting to other platforms. It looks like the first port out will be for macOS, and we plan to have that ready and available on Steam, GameJolt Marketplace and IndieGameStand by the time Playthrough Gaming Convention comes around later in the month.

After the macOS port, Linux follows, but depending on how problematic finalizing that shows itself to be, the Linux port may be stopped at least temporarily, as we’re planning for mobile next (iOS and Android). More details on the mobile versions will come as we get closer to their release.

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SoulJam has begun, new year

Happy new year!

soljam-logo

SoulJam has begun, and is going from the 1st to 31st of January. It’s a welcoming game jam with a precise theme that I think will bring some creative results: ironic new year resolutions.

Wanted to mention again as well: the winning game of the jam wins $100 from me.

Check out the SoulJam game jam here: http://jams.gamejolt.io/souljam

 

By the way, Signal to Noise is at the time of writing still 80% off on Steam for the winter sale.

 

Here’s to a great 2017 for all of you,
~David

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SoulJam

Hey hello hi…

Solanimus is sponsoring a game jam from January 1st to 31st called the SoulJam. Hashtag is #souljamgames and the url is here: http://jams.gamejolt.io/souljam

Oh and by the way I’m giving $100 to the winner. More info incoming.

~David Klingler

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Location Limited

In case you hadn’t seen it on twitter or whatever I had put it on, Signal to Noise got 2nd place in Excellence in Game Development at SIEGE 2016. Woo!

Our main location for Solanimus is in the same building as Limited Run Games and Mighty Rabbit Studios in Apex NC, however our mailing address is remaining the same, as we’re still members in Fuquay Varina at Fuquay Coworking.

Tonight the new Pokemon games are coming out (Sun & Moon), and some of the Solanimus team will be at the related event at the mall in Cary. We’re not involved with organizing the event, we’re just going there excited about the new games! I’m still most likely getting my copy in Fuquay though, because Fuquay’s Gamestop needs people too. For reference: I’m getting Sun. :D

The NES Classic Edition came out last week, and we’ve played one of the ones Josh, president at Mighty Rabbit, got here in the office. I totally did a speedrun on Super Mario Bros. 1! Chris from Mighty Rabbit came in the room when I had started it, and when he came back like 5 minutes later the game was done. I haven’t gotten my NES Classic Edition yet (as you may know, the scarcity is a bit of an issue), but plan to get one because my NES takes several minutes to get working these days and that’s sad.

We have a Playstation VR set here at the office as well. Some may remember that I was one of the first to play it at GDC a couple of years ago, when it was being called Project Morpheus. I still haven’t yet played Rez Infinite though…

As for our development on things at Solanimus:

  • Porting Signal to Noise
  • Prototyping some games
  • Contract software work
  • Other Miscellaneous R&D

…Well that’s what I’ve got today. Got to get back to some other things.

~David Klingler – Founder, President – Solanimus Inc.

P.S. Owlboy is really great.

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Showing Signal at SIEGE 2016 in Atlanta, Georgia

David here. I’m currently setting up for SIEGE 2016 in Atlanta, Georgia. I took a trip to stay with my aunt and uncle a couple of weeks ago, and found out about the gaming event happening October 7-9 nearby. I immediately signed up, and am displaying Signal to Noise in the Indie Cluster. Lots of nice people here so far, and the setup time hasn’t even ended!

By the way, Signal to Noise now has a DRM-free version on IndieGameStand. If you’ve been waiting until you don’t have to succumb to Steam in order to play Signal, now’s the time!

~David Klingler – Founder, President – Solanimus Inc.

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Signal now on two more stores, other things

Hey, David here.

Signal to Noise for PC is available on two more stores now. You can now buy Steam keys on IndieGameStand or a version on GameJolt that uses the GameJolt scoreboards and trophies API.

Currently we’re working on multiple projects here at Solanimus, however are still porting Signal to Noise for players to experience on other platforms.

I just launched a personal blog of mine called the Independent Gamesman. Please check it out and share it, and I hope the content I post on there will be of interest to you!

Until next time,

~David Klingler – Founder, President – Solanimus Inc.

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Walter Day Collection article

Hello! David here once again.

Just wanted to give a shout out to the Walter Day collection since they’ve just posted an article with an interview they had with me! Big thanks to Todd Friedman for not asking any weird questions.

URL for those the link doesn’t work for: http://thewalterdaycollection.com/articles/trading-card-spotlight/95-trading-card-spotlight-david-klingler

 

As for what Solanimus has been up to: moving ahead with projects, and happily observing those that are enjoying the update to Signal to Noise. Soon we’re planning to release on other marketplaces, and are currently performing ports to other systems.

Until next time,

~David

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Turning up the Signal

Hello! We’ve updated Signal to Noise on Steam and have given the largest discount yet set to begin with the Steam Summer Sale! This update is the result of going through everything that has been said about the game that we could find in order to make it the best we can, and then going beyond that. Please feel free to check it out when you get a chance, and we hope you enjoy it. We are continuing to work on the game alongside other things, and are porting to other systems.

Huge thanks to everyone that’s been supporting us. As always, if anyone has problems with the game, you can always contact us. We’re here to help.

Until next time,

~David Klingler

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