Software with a soul™
The Solanimus™ Mission:
"To cooperatively facilitate
the ongoing pursuit of
the expansive potential
we see in games as a medium."
Develop interactive software to create life-giving experiences
that bring people to see their world, together, differently than before.
Solanimus™ games and software programs are designed
to prioritize the fulfillment of our friend
(our way of referring to the player base in a singular and personal way),
and are unconstrained by the general understanding
of genres or other conventions.
Anything in the way of that approach
can be worked through by developing other interactive software
cooperatively with other people.
A few of our past works:
Signal to Noise™the realtime music driven rail shooter
Crashland™funny mobile game about a squirrel causing some issues in the road
Cool-B in Search of Floyd™endearing, personal & child-like game about Cool-B the cat searching for his brother Floyd
Some of the upcoming pipeline:
Signal Forever™, a new live music driven generative game
Simple Metagame™, a simplified system for organized gaming
Public safety training solution platform
Hi, I'm David, founder of Solanimus™.
Since even before the founding of Solanimus™ in 2011,
I encountered many unpleasantries involving
of the game development process that were
generally seen as inherently unavoidable.
Although ambitious, I found that my optimism
for my vision of games as a medium was not in
alignment with these limits,
ultimately making my work frustrating.
In the spirit of continual experimentation,
I gradually examined the legitimacy of
these accepted ideas of limitation.
Although the saying goes,
"A bad craftsman blames his tools,"
it wasn't just about the lame tools I found my team using.
The current standard approaches
towards computation as a whole are all built
upon decades-old architectures
layered upon one another by millions of ideas
from separate people with separate visions
if they had any vision at all.
Many of these ideas directly clash,
but because of both spoken and unspoken senses of urgency,
and certainly a bit of unbelief,
it was mostly assumed worldwide
that going back to "reinvent the wheel"
wasn't seen as worth the time and effort.
Long story short, thankfully, their assumption was wrong.
Solanimus™ was founded on September 16th, 2011.
Precisely eight years later, on September 16th, 2019,
I founded a new company, NonZeroSoul™ .
NonZeroSoul™ is a separate entity from Solanimus™,
but under the same overall vision.
controls the underlying ecosystem,
pushing a paradigm shift in computing.
Solanimus™ holds certain exclusive development rights
over interactive software for the NonZeroSoul™ ecosystem,
pushing a paradigm shift in games as a medium.
Upcoming Solanimus™ game titles will be
playable on a new game platform,
currently being referred to as codename SOULMATE™.
More details forthcoming, mainly at live events.
Solanimus is in search of humbled people,
looking for their own direction in something that fulfills their soul,
holding a profound lack of understanding
for that which is generally accepted as impossible.
Copyright 2011-2020 Solanimus Inc., David Klingler. All rights reserved.